Undeath Domain

Proficiency

When you choose this domain at 1st level, you gain proficiency in one weapon of your choice.

Spells

These spells are added to your list, and are always prepared without counting against your preparation limit.

Cantrips

  • Infection: 1 action, touch or 60-ft, V/S, inst; you infect subject with one (if ranged) or 2 (if touch) stacks of a chosen disease. Diseases last 5 rounds; each application stacks and refreshes (max 5 stacks).
    • Blood Boil: subject suffers 1d6 fire damage per round, and when struck for physical damage, causes a burst 1 inflicting 1d6 fire damage to enemies.
    • Frost Fever: subject suffers 1d6 cold damage per round, and has a penalty of -1 to movement rate per stack. At 5 stacks, the subject is Restrained.
    • Shadow Plague: subject suffers 1d6 necrotic damage per round, and has a penalty of -1 to damage rolls per stack. At 5 stacks, the subject is Weakened (half damage, or lower of 2 results given the penalty to damage rolls).
    • At level 5, you inflict +1 stacks per casting. At level 11, +2 stacks. At level 17, +3 stacks.
  • Lifedrain: 1 action, touch or 60-ft, V/S, inst; you sap target's life force, inflicting 1d8 (if touch) or 1d4 (if ranged) necrotic damage. You then one charge of Vitae, which lasts up to 5 minutes (stacks and refreshes), and can be used as such:
    • Healing: as a bonus action in touch range, convert one or more stacks of Vitae into healing, either on yourself or on another, for 1d8 per stack.
    • Focus: when rolling any attack, skill check, or saving throw, convert one or more stacks of Vitae into a +1 bonus to the check.
    • Death Curse: if you are reduced to 0 hp, you automatically convert all stacks of Vitae into an effect causing 1d4 necrotic damage per stack to the attacker and healing you for the same amount.
    • Can also be used with Reanimate.

1st-level Spells

  • Reanimate: 1 action, 60-ft, V/S, 5 rounds; you animate one or more recently-dead (within the last hour) corpses (of humanoids or animals). The cost is one charge of Vitae per creature animated, or 1d8 of your own HP instead of a charge of Vitae. You may control a maximum of 1 + 1 per 2 levels as a bonus action (60-ft range, language-dependent); any others act on your last command, or, lacking such command, act as crazed, starved, wild animals might. The traits of the animated dead are:
    • Undead: immune to death effects, energy drain, etc. Cannot be healed as living creatures would. Vulnerable to abilities that affect undead specifically.
    • Clumsy: -2 to Dex and movement speed.
    • Stupid: Int set to 5. They are barely able to understand the simplest of spoken commands, with the aid of gestures and nonverbal communication. They lose any spellcasting abilities, skills, feats, class features, and proficiencies. If wielding martial weapons, they are disadvantaged on attack rolls (but are fine with simple weapons).
    • Doomed: At the end of the duration of the spell, they die once more, and cannot be raised again with Reanimate.
  • Malevolence: 1 action, 15-ft cone, V/S; you manifest malevolent energy, achieving one of the following effects as desired:
    • Fear: Roll 6d10; the total is the number of Hit Points of creatures this spell can affect. Subjects are Frightened.
    • Malice: Your undead minions in the area are empowered, gaining advantage to all attacks and saving throws for 2 rounds, and restoring up to 3d10 missing HP each.
    • Dread: Enemies suffer disadvantage to the next check used to defend against you, within the next 5 rounds.

2nd-level Spells

  • Necrosis: part of subject's body animates, using its own attacks and spells as you command.
  • Pestilence: spreads diseases, intensifies them, etc.

3rd-level Spells

4th-level Spells

  • Hasten Death: intensifies and accelerates ongoing damage and deleterious effects.
  • TBD

Class Features

Undead Affinity

At 1st level, you gain the ability to attempt to persuade undead using Persuasion or other Charisma skills.

You can also use Channel Divinity to compel undead to serve you for a time. Rules TBD

Necromancer

At 6th level, your undead minions from Reanimate, Animate Dead, Create Undead and Undead Affinity are more powerful in various ways. TBD.

Who cares

At 17th level who fucking cares because no D&D game has ever gone this high.

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